Temporary rules updateSo, as you all may be aware, Noone (the project's leader) hasn't been online in over a week. Because of this I felt that I should take it into my hooves, and create a temporary document on the updated rules and effects which he has been unable to upload in his absence.Temporary rules update
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First of all, there has been a change to the way AP works, although it will still revert back to its maximum at the start of your turn, just before that, you gain +1 AP to your maximum, and then an additional +1 if you send the top card of your deck to your graveyard. (this can only be done ONCE per turn) In addition to this, players now start with only 3 AP.
For creatures, defence is now EXCLUSIVE to the back row. Also, when a creature attacks, rather than the old rules for attack fatigue, attacks instead cost 1 extra per attack, so for example, if i have a two cost creature, i attack with it by paying two, then i can attack with again by paying 3, then i can attack with again by paying 4, and so on.
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